Tuesday, June 5, 2007

Body Base Mesh and Images

I got a blocked model of Daedalus now. This is the base mesh that was created in maya. In order to make this base mesh I blocked in his body in maya, brought it into Zbrush and began to bulk it up. I used the move tool to help get the rough block into a pose to be able to create a mesh for the toga. I also included a reference picture of myself. Taking these where fun, gotta love being an art student.

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