Tuesday, July 24, 2007

It's 5 o'clock somewhere...

Added some hair in photoshop and a 5 o'clock shadow. Cleaned up the skin a little and I think I am calling the "bust finished for now".

Sunday, July 22, 2007

Further Detail and Texturing


Not a lot to say, just put some eyes in. Learned how to apply different materials to different subtools. It was actually quite easy. I started adding some wrinkles and began trying to make the skin not look so much like plastic. Still have a little while to go...as usual...

Wednesday, July 11, 2007

Texturing the bust

I started texturing the face in ZBrush 3. I've been playing a little with material settings to get a semi-realistic skin shader. I don't think i can get the results that mental ray would, but its not too bad. I need to learn a lot more about the material section and metCap features that ZBrush has to offer. Lighting needs a lot of work, but i won't start playing with that until its time for my final render. I found a little trick too with rendering which gets rid of the aliasing around my object, it has come in pretty handy. So, It's getting there and I'm learning tons right now. I need to learn how to assign different materials to different sub tools. so, I'm off to figure that out now. Let me know what you guys think...