
Modeled and rendered Lou's violin. I worked with HDRI Lighting and Final Gather in Mental Ray. Turned out pretty well. Any comments are welcome.
just a little insight into process...
Well, I got Lou rigged. And I modeled a violin here. I was also playing around with post production ideas (hence the film grain). I ran into a bit of a problem, but I think I discovered a makeshift solution. I was actually going to lay all the UVs out by hand, but since my character was already rigged, i wasn't able to mirror them. I decided that was too much to do and I am going to use the pelting tool as it won't matter since i am painting the texture in zbrush. After I get all the UVs laid out, it's time to get into the fun stuff and start to sculpt details into Lou. Also, I am going to start creating some environments.
So, I just finished my Graphic Novel, "Reassemble". My buddy, Peter Barlow wrote it and I illustrated it. I am currently awaiting a prototyped book to see if it prints correctly. So, don't purchase a print copy yet, but if you would like a copy now you can purchase a downloadable pdf at http://stores.lulu.com/store.php?fAcctID=1407249. I'll post when the print copy will be available. Thanks guys and let me know what you think!!!
Started texturing Lou today. This is the high res version with the correct topology and uv layout. I also blocked in the body, really roughly in maya, but got bored with it and moved on to alpha detailing and texturing Lou's head. The hat I also remodeled to look like a proper gangster fedora and not a shitty attempt at it, lol. Haven't touched the eyes yet or textured the hat. Things seem to be going a little more smoothly right now and hopefully I will be done modeling Lou before the holidays.

