Monday, November 12, 2007
Texturing a high res Lou
Started texturing Lou today. This is the high res version with the correct topology and uv layout. I also blocked in the body, really roughly in maya, but got bored with it and moved on to alpha detailing and texturing Lou's head. The hat I also remodeled to look like a proper gangster fedora and not a shitty attempt at it, lol. Haven't touched the eyes yet or textured the hat. Things seem to be going a little more smoothly right now and hopefully I will be done modeling Lou before the holidays.
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