Thursday, May 17, 2007

Getting on with it

So, I've modeled a bit before, but it was only robots. Robots don't really need precise edge loops, least I didn't think they needed them. Anyway, I started modeling the base mesh for the head of Daedalus. After researching and questioning a few friends of mine, I felt that blocking in the head starting with a cube was the way to go. 3 hours later I have a cube with a crappy nose and am trying to model an ear with the correct edge loops. I had no eyes, mouth, neck, or ears, only a crappy looking nose. To be frank, it looked like shit. Maybe I am not cut out to be a modeler, but after inquiring a few friends they suggested a different method rather than blocking. They said to start with the eye and begin to extrude out from there. Then create the mouth, ears, nose, etc seperate. After all this was done all I needed to do was connect them. This may take longer, but it really worked for me. I guess its a simular process to how I work with drawing. I never work general to specific, I just start on an area and move on when I am finished.

After restarting and about 4 hours later (and with the help of a reference head model) I had good looking edge loops and not horrible topology. I now have everything done besides the ears and the back of the head. Mind you it doesn't look good, but the topology is correct. At this time, that is all I am worried about. The rest will be redifined in ZBrush where I know I will have greater control over proportion.

On a side note I ordered "Atlas of Human Anatomy for the Artist" and "Anatomy for the Artist" today off of amazon.com. Hopefully they where worth the money, I should recieve them sometime next week.

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